![]() Missions against your parent civilization or your current holdings cannot be created, but any existing missions against those sites can be modified and dispatched.This can lead to fun when you end up accidentally raiding your ally. Missions to a site will still be carried out if the site has changed ownership.Nobles on missions still expect their existing mandates to be fulfilled, but are unable to issue any new requests.Receiving tribute from a site can establish peace with that civilization, at least temporarily.Sending a token dwarf to demand the surrender of a site can initiate contact with a distant civilization, providing an additional yearly trade caravan.Ensure no assigned animals are caged, chained, or roosting if your squad is gone for a long time. The mission will also NOT start if any assigned war animals have not left the fortress. This can be fixed by removing the problem dwarves from the assigned squads. This includes military dwarves that are imprisoned, hospitalized, or otherwise unfit for duty. The mission will NOT start until all dwarves assigned to the mission exit the fortress.Pets and other animals on missions can be killed or injured.In the report, the path the squad took is traced on the map, and the events that took place along the way are revealed. This can include explorations of sites previously inhabited by your civilization.īoth raids and explorations are created by opening the eport menu. There are no social considerations, so no options to demand tribute or attack, you're simply traveling to a ruin to search for artifacts to grab. A raid is both the general and default term for any type of mission to an occupied foreign site, usually in the name of pillaging artifacts and death-dealing (although artifact looting seems to be the primary focus of most raids).Īn exploration is essentially a raid on any unoccupied site.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |